perm filename CHARS.B[AM,DBL]6 blob sn#450714 filedate 1979-06-17 generic text, type C, neo UTF8
COMMENT āŠ—   VALID 00011 PAGES
C REC  PAGE   DESCRIPTION
C00001 00001
C00002 00002	Name: THORN	Owner: Doug Lenat	Experience: 44983/40336/40336		5/9/79
C00007 00003	Equipment:	
C00013 00004	Name: LLARN	Owner: Doug Lenat	Experience: 8502/8502
C00017 00005	Equipment:	
C00021 00006	Name: ARWEN	Owner: Merle Lenat 	Experience: 12901/11728
C00025 00007	Equipment:	
C00030 00008	Name: ADRIANA	Owner: Merle Lenat 	Experience: 21694/21694
C00035 00009	Equipment:	
C00039 00010	Name: MORRN	Owner: Doug Lenat	Experience: 4186
C00042 00011	Equipment:	
C00057 ENDMK
CāŠ—;
Name: THORN	Owner: Doug Lenat	Experience: 44983/40336/40336		5/9/79
Class: Th/MU/F	Level: 7/6/5(6)		Alignment: C.N.		Race: Elf  

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
 11 (19)        12          10          14           18           8

Hits: 	43    (Including +4 Crow)
	      5/2/10  6/4/7  4/3/8  3/4/9  3/2/7  5/4  4/
Damage:

Gold: 17086	Carried: 10cspge; sack of gems (1500tot); jewels (5000tot)
Doors: 1-5 (2)			       Bars/gates: 40%         
Unadjusted weight: 1650	       	       Extra weight: +3000

Armor class: 2+4            (2 Plate/shield; 4 DEX mod)
  when thieving: 8+4        (8 Leather; 4 DEX mod; but: AC 7+4 if using shield)

Saving throws:     Poison 10  Wands 11  Stone 11  Dragon 12  Spells 12

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
+1 Long Sword           7   5   3   2   1   0  -1  -3  -5   1d8+1d10   1d12+1d10    3    5
2-Handed sword          4   3   2   1  -1  -2  -3  -2  -2   2d10       3d6+1d10     6    1
Firm Long Bow           8   6   5   3   1  -1  -2  -3  -4   1d6+2      1d6+2      7/14/21
Lance (Heavy horse)	4   3   3   2   1   1   0   0  -1   2d4+1d10+1 3d6+1d10     1    8
Spetum (disarm: AC8)    9   7   5   4   3   2   1  -1  -3   1d6+1d10+1 2d6+1d10     1    8
[Firm L. Composite Bow 11   9   7   6   4   2   1  -1  -2   1d6+2      1d6+2      6/12/21]
[Dart                  13  11   9   7   5   4   1   1  -1   1d3+2      1d2+2    1.5/3/4.5]

Spells taken in:
	1st (4): Identify, Charm, MM3d4+2, Sleep
	2nd (2): Stinking cloud, Wiz Lock (St Cld if outside)
	3rd (1): Slow
	Ring (all+1):  Fireball13, Lightening13, 2 MM7, Enlarge13, Poly Self

Scrolls:
	Jump 5, Shield 55r, Feather Fall, Prot. elementals

Magic items:  
	Fear wand (initially 15 uses; used 6 times)
	Crow (familiar; bestows good vision; 4 hits, AC7)
	+1 Sword, protection from undead; Intell 4
	+5% lockpick (borrowed from Adriana for some future item)
	Wineskin of potion that does + or - 1d6 heal/hurt per gulp.
	Wineskin of potion that does + or - 1d4 some requisite per gulp.
	Ring of spell storing 6 
	Rings with clerical continual darkness and MU continual light (inside)
	Certificate of resurrection (duplicate on file at Marchand church)
	Gauntlets of ogre strength: 19 STR, +4 attack, extra 1d10 damage
	6 arrows with Magic Mouths on them, 6 similar pellets with MM's:
		Orcas call, Breathing, Counting, Screams, Laughs, Footsteps
	Magic Mouths on all valuable possessions, which cry out at thieving attempt
	Magic Mouths on back of armor, sword, sacks which warn of rear attack
	Fake wand with button & Fake rod, each with 2 MMs that hum when "used"
	4 sets of Identify pearls and materials
	1 potion from Steve's mage: something to do with Coldness
	2 potions of gaseous form
	Ring of +1 Magic (changes specification of spell by 1 in any one way)
	
Equipment:	
   Carried (slung):     50' & 6' ropes	1 skin water    1 skin gd wine
			1 Long Bow	1 Spetum	2-Handed sword
			3 L. sacks	3 Spears	Thieving tools
			1 Sm. sack	1 plate armor converting to leather in 1r
			2 wineskins of holy water (10 squirts each)
   Bandelero of:        8 Holy Water  	6 MM Pellets	2 Daggars
			1 Hammer	12 special darts:
			Their tips are poisoned, turned invisible, and capped.
   Quiver containing: 	3 Oil flasks	5 Torches	1 Tinderbox/flint
   Quiver containing:	8 flame arrows	22 silv arrows 	6 MM arrows
   Quiver containing:	24 silv arrows  12 arrows w/capped, poisoned, invis tips
   Worn around neck: 	1 Silver Cross 	1 Anti-garrot metal band under collar
   In backpack:		1 Belladonna	1 Garlic	2 Wolvesbane	
			3 Oil  		4 Empty flasks	1 week's rations
			2lb Wrapped meat1 Silver mirror	1 sm. sack of dust
			3 shells & pea	1 Flute		10 juggling balls
			Sack: rags, alcohol, wax, string, paint, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda
   If mounted:		H. Warhorse (19 hits), Plate barding, Lance
   In saddlebags:	48 silv. arrows	48 norm. arrows 6 holy water
			4 wks. rations	8 skins water 	1 poison skin (marked)
			4 50' ropes	8 L. sacks	1 composite l. bow
   In invis saddlebags: 1 l. sword	10 holy water	1 wk rations
			48 silv arrows	1 l. compos. bow 2 skins of water
			50 gold		1 100gold gem	12 special darts&arrows

E.P. Bonus:  Thief 10%
Sword Attack bonus: +5 (for FTR), +5 (for Gauntlets&Ring), +1 (for Elf)
Sword Damage bonus: +1d10 (for Gauntlets)
Bow Attack bonus:   +3 (for DEX), +5 (for FTR), +1 (for Elf)
Bow Damage bonus:   +2 (max allowable for Gauntlets' Strength)
System shock: 91%		Resurrection: 94%
Will: Note certif. of ressurection; we assume I failed to revive.    My fear
  wand (or if nec. another item) is offered to any MU who WISHes me back; if
  not, then offer an item of  mine  to a cleric who will Raise Dead Fully on
  me.         Until this occurs: In return for her  many friendly acts,  far
  more than any  other Good  character  has rendered me,  I hereby  bequeath
  that Adriana the Ranger  shall be given  her choice of  using any and  all
  items I possess.  Any remaining items are  to be diced for by everyone who  
  can use the item, if they agree to return them if ever I'm brought back.

Striking from behind: Triple damage (leather armor, no shield, l. sword)
	with surprise: extra +4 on attack
Can surprise on 1-4 if not in metal armor, alone or 90' ahead
+3 on initiative to attack (due to DEX)
Speaks: Thief cant, C.N., elf, gnome, hobbit, (hob)goblin, orc, gnoll, common
Spells known: [45%; 5-7]
	1st: Sleep 30'circle centered < 80' 25r, Find Fam., Rd Magic, Identify, Charm,
		Magic Missle 3 1d4+1 110' 10'square, Friends 5r 60'rad, Write, Enlarge, P.Evil
	2nd: Wiz. lock, Stink Cld 5r 2x2x2, Magic Mouth, Contin Lt 60' 60'rad, Forget,
		Invisibility, Rope Trk 6indiv 10t, Web 10t 25' 40x20x10, Strength,Knock
	3rd: Fireball 150' 20' rad (33M cu.ft) 5d6, Clairvoy 5r, Phantas Forces,  Suggest
		Dispel Magic, Haste 60' & Slow 140' 8r 40x40 5creat, Prot Evil 10' 10r
Abilities:
	Pickpocket	    75%  (caught:  96%)
	Open locks	    67%  (62% +5% magic lockpick)
	Locate/remove Traps 61%
	Move silently	    70%
	Hide in shadows	    63%
	Climb walls	    94%
	Read languages	    35%
	Hear noise	    30%
Name: LLARN	Owner: Doug Lenat	Experience: 8502/8502
Class: Th/F   	Level: 4/4  		Alignment:   N.		Race: Dwarf

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
 18.93           8           8          14           16           9

Hits: 	25    
	      5/8   6/6   5/7   4/9
Damage:

Gold: 3248			       Gold usually carried: 50g,gems: 50, 1000
Doors: 1-4 (1)			       Bars/gates: 35%         
Unadjusted weight: 1650	       	       Extra weight: +2000

Armor class: 2+2            (2 Plate/shield; 2 DEX mod)
  when thieving: 8+2        (8 Leather; 2 DEX mod)

Saving throws:     Poison 6   Wands 7   Stone 8   Dragon 9   Spells 10    (CON bonus +4)

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
L. Sword               13  11   9   8   7   6   5   3   1   1d8+5      1d12+5       3    5
Firm Long Bow          10   8   7   5   3   1   0  -1  -2   1d6+2      1d6+2        7/14/2
2-Handed sword          9   8   7   6   4   3   2   3   3   1d10+5     3d6+5        6    1
Spear                  10   8   7   6   4   3   2   1   0   1d6+5      1d8+5        1     
Spear (hurled)         12  11   9   8   6   4   3   2   1   1d6+2      1d8+2     1/2/3]
[Magic +0 Club         15  13  11   9   7   6   4   3   1   1d6+5      1d3+5        2     ]
[Firm L. Composite Bow 13  11   9   8   6   4   3   1   0   1d6+2      1d6+2     6/12/21]
[Dart                  16  14  12  10   8   6   4   4   2   1d3+2      1d2+2   1.5/3/4.5]
[Wooden Darts          13  11   9   7   5   3   1   1  -1   1d3+2      1d2+2   0.7/1.5/3]

+1 attack on goblins, hobgoblins, orcs
-4 on enemy attack by ogres, giants, titans, trolls
Ability to attack at +3 with nonmetallic weapons


Magic items:  
	Skeleton sword: -2 Cursed, Det. Metal, Intell 7, Repels Undead
	+0 Magic club
	Wineskin of potion that does + or - 1d4 some requisite per gulp.
	Ring with MU continual light (inside)
	X-Ray binoculars 
	Fake wand with button, magic mouthed to hum when pressed
	1 arrow with Magic Mouth on it (Pseudo-Wish), 1 similar pellet
	Magic Mouth on Binoculars, which cry out at thieving attempt
	Magic Mouth on back of armor which warns of rear attack or thieving
	1 potion of gaseous form

Equipment:	
   Carried (slung):     50' rope      	1 skin water    1 skin holy water
			1 Long Bow	1 Club		2-Handed sword
			3 L. sacks	8 Spears	Thieving tools
			3 Sm. sacks	1 leather armor	2 iron spikes
			1 skel. sword	1 shield which fits over that sword
			2 wineskins of holy water (10 squirts each)
   Bandelero of:        6 Holy Water  	1 MM Pellet 	3 special darts
   Sack containing: 	2 Oil flasks	5 Torches	1 Tinderbox/flint
   Quiver containing:	8 flame arrows	22 silv arrows 	1 MM arrow (marked)
   Quiver containing:	24 silv arrows  12 arrows w/capped, poisoned, invis tips
   Worn around neck: 	1 Silver Cross 	1 Anti-garrot metal band under collar
   In backpack:		1 Belladonna	1 Garlic	2 Wolvesbane	
			2 Oil  		2 Silv mirrors  1 week's rations
			Sack: rags, alcohol, wax, string, paint, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda
   If mounted:		H. Warhorse (19 hits), Plate barding, Lance
   In saddlebags:	48 silv. arrows	48 norm. arrows 2 holy water
			4 wks. rations	9 skins water 	1 poison skin (marked)
			4 50' ropes	8 L. sacks	1 composite l. bow
   In invis saddlebags: 1 l. sword	2 holy water	1 wk rations
			48 silv arrows	1 l. compos. bow 2 skins of water
			20 gold		1 100gold gem	12 poison silv arrows

E.P. Bonus: Fighter 10%  Thief 10%
Sword Attack bonus: +4 (for FTR), +2 (for STR)
Club Attack bonus:  +4 (for FTR), +2 (for STR), +3 (Nonmetallic weapon)
Bow Attack bonus:   +4 (for FTR), +2 (for DEX), +3 (Nonmetallic weapon)
Will: My gold is to be distributed among all neutral (and part-neutral) characters.
	They can then dice for my items. If any items are unusable by them,
	then characters who CAN use them may dice for them.
	This is after repaying party members who spent funds trying to ress. me.
System shock: 88%		Resurrection: 92%

Striking from behind: Double damage (leather armor, no shield, l. sword or club)
	with surprise: extra +4 on attack
+1 on initiative to attack (due to DEX)
Speaks: Thieves' cant, alignment, dwarvish, gnome, goblin, kobold, orc, common

Abilities:
	Pickpocket	    45%  (caught:  66%)
	Open locks	    52%
	Locate/remove Traps 50%
	Move silently	    33%
	Hide in shadows	    25%
	Hear noise	    15%
	Climb walls	    77%
	Read languages	    15%
	Detect Slopes	    75%
	Detect new construc 75%
	Detect shift walls  67%
	Detect traps	    50%
	Estimate depth	    50%
Name: ARWEN	Owner: Merle Lenat 	Experience: 12901/11728
Class: F/MU   	Level: 4/4  		Alignment: N.		Race: Elf  

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
 17 (25)        14          11          13           17          14

Hits: 	28    (+4 for Crow)
	      10/3   8/2   7/3   10/4
Damage:

Gold: 13180			       Gold carried: 50g,10e,10c,1000jewel
Doors: 1-5 (2)			       Bars/gates: 40%         
Unadjusted weight: 1650	       	       Extra weight: +3000

Armor class: 2+3            (2 Plate/shield; 3 DEX mod)

Saving throws:     Poison 10  Wands 11  Stone 12  Dragon 13  Spells 14

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
Long Sword             10   8   6   5   4   3   2   0  -2   1d8+3d10   1d12+3d10    3    5
Lance (Heavy horse)	6   5   5   4   3   3   2   2   1   2d4+3d10+1 3d6+3d10     1    8
2-Handed sword          6   5   4   3   1   0  -1   0   0   4d10       3d6+3d10     6    1
Firm Long Bow          11   9   8   6   4   2   1   0  -1   1d6+2      1d6+2      7/14/21
Spear		       11   9   8   7   5   4   3   2   1   1d6+3d10   1d8+3d10     1    7]
[Ranseur (disarm: AC8) 14  12  11   9   8   7   6   5   3   2d4+3d10   2d4+3d10     1    8]
[Firm L. Composite Bow 15  13  11  10   8   6   5   3   2   1d6+2      1d6+2      6/12/21]
[+1 Daggar	       14  13   9   8   5   4   2   1  -2   1d4+3d10   1d3+3d10     1    2]

Spells taken in:
	1st (3): Prot. Evil, Sleep, Charm
	2nd (2): Stinking Cloud, Invis

Magic items:  
	Crow (familiar; bestows good vision; 4 hits, AC7)
	Wineskin of potion that does + or - 1d4 some requisite per gulp.
	Ring with MU continual light (inside)
	Gauntlets of star giant strength: 25 STR, +4 attack, extra 3d10 damage
	Fake wand with button, with magic mouth that buzzes when pushed
	1 Magic mouthed arrow (Footsteps receding), pellet (Laughter)
	Magic Mouth on gauntlets which cries out at thieving attempt
	Magic Mouth on back of armor which warns of rear attack or thieving
	2 potion of gaseous form
	Cursed ring of delusion
	Scrolls: detect magic, confusion
	+1 Daggar (+2 against kobolds,...)
	Ring of Surprise +2
Equipment:	
   Carried (slung):     2 50' ropes	1 skin water    1 skin gd wine
			1 Long Bow	1 Ranseur	2-Handed sword
			3 L. sacks	1 Spear		1 Long Sword
			10' pole	1 chain mail net (10x10')/hooks
			2 wineskins of holy water (10 squirts each)
   Bandelero of:        6 Holy Water  	5 Spikes 	6 Special darts
   Sack containing: 	2 Oil flasks	5 Torches	1 Tinderbox/flint
   Quiver containing:	8 flame arrows	22 silv arrows 	1 MM arrow (marked)
   Quiver containing:	24 silv arrows  12 special arrows
   Worn around neck: 	1 Silver Cross 	1 Anti-garrot metal band under collar
   In backpack:		1 Belladonna	1 Garlic	2 Wolvesbane	
			1 Oil  		4 Empty flasks	1 week's rations
			6 candles       1 Silver mirror	1 sm. sack of dust
			Sack: rags, alcohol, wax, string, paint, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda
   If mounted:		H. Warhorse, Plate barding, Lance
   In saddlebags:	48 silv. arrows	48 norm. arrows 4 holy water
			4 wks. rations	8 skins water 	1 poison skin (marked)
			4 50' ropes	8 L. sacks	1 composite l. bow
   In invis saddlebags: 1 l. sword	10 holy water	1 wk rations
			1 long composite bow		48 poison silv. arrows

E.P. Bonus:  Fighter 10%
Sword Attack bonus: +4 (for FTR), +4 (for Gauntlets), +1 (for Elf)
Sword Damage bonus: +3d10 (for Gauntlets)
Bow Attack bonus:   +2 (for DEX), +4 (for FTR), +1 (for Elf)
Bow Damage bonus:   +2 (max allowable for Gauntlets' Strength)
Will:  In return for his paying for 1/3 of my gauntlets' tax (over 3000gp),
	Thorn shall inherit those gauntlets. All characters may then dice for
	all my remaining items. After repaying res. expenses, divide gold evenly.

System shock: 85%		Resurrection: 90%

Can surprise on 1-4 if not in metal armor, alone or 90' ahead (1-2 thru doors)
+2 on initiative to attack (due to DEX)
Speaks: alignment, elvish, gnome, halfling, (hob)goblin,
	orc, gnoll, common tongue

Psychic:
	Can intuit traps (1-6), secret doors (1-3), enemies (25%)
	At level 3: Can intuit evil, speak with plants or animals once/day
	At level 4: will become clairvoyant

Spells known: [55%; 6-9]
	1st: Sleep, Find Fam., Rd Magic, Magic Missle, Tens. disk, Jump, Prot. Evil,
	     		Detect Magic, Enlarge, Shocking grasp, Charm, Identify
	2nd: ESP, Invis, Levitate, Mirror Image, Stinking Cloud, Web,
			Wizard Lock, Locate Object, Leom. Trap, C. Light
Name: ADRIANA	Owner: Merle Lenat 	Experience: 21694/21694
Class: Cleric/Ranger	Level: 5/5  	Alignment: N.G.		Race: Half-Elf  

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
  18.78         13          14          14           13          12

Hits: 	35
	      7/8/5  8/4  5/8  6/7  7/4
Damage:

Gold: 17250			       Gold carried: 250g; wear 17000 in jewelry (MMed)
Doors: 1-4    			       Bars/gates: 30%         
Unadjusted weight: 1650	       	       Extra weight: +1500

Armor class: 2+3            (+2 Plate)

Saving throws:     Poison  9  Wands 10  Stone 12  Dragon 12  Spells 12

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
Trollcrusher (L sword) 11   9   7   6   5   4   3   1  -1   1d8+4      1d12+4       3    5
Spetum  (disarm: AC8)  12  10   8   7   6   5   4   2   0   1d6+5      2d6+4        1    8
2-Handed sword          8   7   6   5   3   2   1   2   2   1d10+4     3d6+4        6    1
Firm Long Bow          13  11  10   8   6   4   3   2   1   1d6+2      1d6+2      7/14/21
[Lance (Heavy horse)   10   9   9   8   7   7   6   6   5   2d4+5      3d6+4        1    8]
[Firm L. Composite Bow 17  15  13  12  10   8   7   5   4   1d6+2      1d6+2      6/12/21]

Extra +5 damage against Bugbears, Ettins, Giants, Orcs, Gnolls,
			Trolls, Goblins, Hobgoblins, Ogres

Spells taken in:
	1st (5): Heal, Heal, Heal, Heal, Fear
	2nd (3): Speak with animals, Hold Person, Silence
	3rd (1): Remove curse

Magic items:  
	Trollcrusher: +1 L.G. long sword (+3/+3 on Trolls); Intell 11, Ego 3
		x2 gems-finding, see invisible, read magic, speak common; 300g gems.
	+2 plate armor
	Sleep scroll
	Invisibility potion (one swallow gone)
        Flask of potion that does + or - 1d4 some requisite.
	Ring with MU continual light (inside)
	1 Magic mouthed arrow (Fireball), pellet (Roaring)
	Magic Mouth on back of armor which warns of rear attack or thieving
	Co-owner in +1 shield
	Fake wand with button, magic mouthed to hum if pushed.
	3 doses of potion of gaseous form
	Staff of withering (ages opponent 10 years per blow; save vs sys shock)
	Amulet of Polymorph Fully to Blob (9.5 charges); can become:
	  Black Pudding (AC6,move 6",10 hit dice, 3d8attack, dissolve wood and metal,
		impervious to blows and lightening and cold, 8' diam, flow thru cracks
	  Green Slime (AC9,move 0,2 hd, turn to slime in 1d4r, eat metal,
		impervious to blows and spells (except Cure Disease))
	  Grey Ooze (AC8,move 1",3+3 hd, 2d8attack, eat metal, pyschic crush 21+d100
		impervious to spells, heat, cold (except lightening))
	  Ochre Jelly (AC8,move 3",8 hd, 3d4attack, flow, imperv to lightening)

Turning: Skel (D), Zombies (D), Ghouls/Shadows, Ghast/Wight, Wraith 7, Mummy 9, Specter 11

Equipment:	
   Carried (slung):     2 50' ropes	1 skin water    1 skin holy wine
			1 Long Bow	1 Spetum 	2-Handed sword
			3 L. sacks	Trollcrusher    1 10' pole
			2 wineskins of holy water (10 squirts each)
   Bandelero of:        9 Holy Water  	4 Spikes 	2 oils
   Sack containing: 	1 Oil flasks	7 Torches	1 Tinderbox/flint
   Quiver containing:	8 flame arrows	15 silv arrows 	1 MM arrow (marked)
   Worn around neck: 	1 Silver Cross 	1 Anti-garrot metal band under collar
   In backpack:		1 Belladonna	1 Garlic	2 Wolvesbane	
			1 Oil  		4 Empty flasks	1 week's rations
			6 candles       1 Silver mirror	1 sm. sack of dust
			Sack: rags, alcohol, wax, string, paint, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda
   If mounted:		H. Warhorse (20hp), Plate barding (AC3), Lance
   In saddlebags:	24 silv. arrows	24 norm. arrows 8 holy water
			4 wks. rations	8 skins water 	1 first aid kit
			4 50' ropes	8 L. sacks	1 composite l. bow
   In invis saddlebags: 1 l. sword	10 holy water	1 wk rations

E.P. Bonus:  None
Sword Attack bonus: +5 (for FTR), +2 (for STR)
Bow Attack bonus:   +5 (for FTR)
Will:  Although I have befriended even chaotic players, I will rest easier
	knowing that only Lawful or Good characters diced for my items. In
	recompense, my gold will be divided among the other characters.
	If a party tried to res. me, they are reimbursed first.

System shock: 88%		Resurrection: 92%

Speaks: alignment, elvish, gnome, halfling, (hob)goblin,
	orc, gnoll, common tongue
Infravision  
30% resistant to sleep and charm

Can surprise on 1-3
Only surprised on a 1


Tracking
    Underground: must be less than 3 turns (30 minutes) old, to commence.
	Normal passage or room		65%
	Through door or stairs		55%
	Through trap door		45%
	Through secret door		25%
    Outdoors
	Base chance to track is		       90%
	For each creature over 1 tracked add	2%
	For each 24hrs that have elapsed add  -10%
	For each hour of rain/snow add        -25%

Name: MORRN	Owner: Doug Lenat	Experience: 4186
Class: F     	Level: 3    		Alignment:  N.G.	Race: Dwarf

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
   16           10          11          19           12          13

Hits: 	37    (Con bonus +4)
	      10  10  5
Damage:

Gold: 9550              	       Gold usually carried: 50, 3k in gems
Doors: 1-3    			       Bars/gates: 10%         
Unadjusted weight: 1650	       	       Extra weight: +350

Armor class: 2              (2 Plate/shield)

Saving throws:     Poison 6   Wands 7   Stone 8   Dragon 9  Spells 10    (CON bonus +5)

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
L. Sword               16  14  12  11  10   9   8   7   4   1d8+1      1d12+1       3    5
Firm Long Bow          15  13  12  10   8   6   5   4   3   1d6+1      1d6+1        7/14/2
2-Handed sword         12  11  10   9   7   6   5   6   6   1d10+1     3d6+1        6    1

+1 attack on goblins, hobgoblins, orcs
-4 on enemy attack by ogres, giants, titans, trolls


Magic items:  
	Ring with MU continual light (inside)
	1 arrow with Magic Mouth on it (Pseudo-Wish), 1 similar pellet
	Fake rod with button
	2 bottles of soapy water
	Potion of Extra Healing (3d6)
Equipment:	
   Carried (slung):     50' rope      	1 skin water    1 skin holy water
			1 Long Bow	2 L. sacks	2-Handed sword
			3 Sm. sacks	1 leather armor	2 iron spikes
			2 wineskins of holy water (10 squirts each)
   Bandelero of:        4 Holy Water  	1 MM Pellet 	3 special darts
   Sack containing: 	2 Oil flasks	5 Torches	1 Tinderbox/flint
   Quiver containing:	8 flame arrows	8 silv arrows 	1 MM arrow (marked)
   Worn around neck: 	1 Silver Cross 	1 Anti-garrot metal band under collar
   In backpack:		1 Belladonna	1 Garlic	2 Wolvesbane	
			2 Oil  		1 mirror        1 week's rations
			Sack: rags, alcohol, wax, string, paint, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda
   If mounted:		H. Warhorse (21hp), Plate barding, Lance
   In saddlebags:	48  arrows	2 holy water
			4 wks. rations	9 skins water 	1 poison skin (marked)
			4 50' ropes	8 L. sacks	1 composite l. bow

E.P. Bonus: Fighter 10%  
Sword Attack bonus: +3 (for FTR)
Sword Damage bonus: +1 (for STR)
Bow Attack bonus:   +3 (for FTR)
Will: My gold is to be distributed among all characters, items diced for.
	This is after repaying party members who spent funds trying to ress. me.
System shock: 100%		Resurrection: 100%

Speaks: N.G., dwarvish, gnome, goblin, kobold, orc, common

	Detect Slopes	    75%
	Detect new construc 75%
	Detect shift walls  67%
	Detect traps	    50%
	Estimate depth	    50%